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- fullmetalcoder's profile .- Fan of  .- CV  .- Friends  .- Content (3) .- Latest Comments (28) . 
Re: Re: Re: Mac OS X
Mar 23 2008  on content Edyuk

So you confirm that my proposed fix did the trick? Neat! At last Edyuk now compiles on the three major platforms supported by Qt 4 :D

If you have some more feedback I'd suggest that you use the the mailing list, my e-mail address or the tracker (as indicated in the README) because I do not visit qt-apps.org often and I might miss your post...

cheers

fullmetalcoder

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Re: Mac OS X
Mar 20 2008  on content Edyuk

Nice to hear that it works under Mac as I myself can't test it on this platform. As for the changes needed to get it compiled I think the best solution would be to prevent the creation of the bundle as qplugin_generator is a command line application... I thought I have done this in the last development version but it looks like it hadn't been done when I had released the rc1.

I'd like to know if the following line successfully prevent bundle creation and make Edyuk compile without your proposed fix. :
CONFIG -= app_bundle

(to add in src/exec/exec.pro)

regards

fullmetalcoder

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Re: Some feedback
Nov 11 2007  on content Edyuk

Thanks for your feedback. The project options dialog is known to have some problems and is thus being redesigned...

I'm afraid my knowledge of web development doesn't allow me to improve the site much (I'm using Joomla CMS) so I really don't know how I could improve the contact facilities for registered users...
However, my e-mail address, and the mailing list should be mentioned in the README so you should have been able to reach me anyway.

As for beta testing it's really simple. Just grab the content of the SVN trunk (you'll need subversion installed for this ) :
svn co http://edyuk.svn.sf.net/svnroot/edyuk/trunk/ edyuk

If you're interested in helping the development you're welcome! Send diffs/patches to the mailing list (edyuk-devel _AT_ lists _DOT_ sf _DOT_ net) and they'll be merged as soon as possible, unless they introduces new bugs/regressions... Then, if your contribution becomes too much for us to merge by hand you'll be granted SVN write access.

regards

.
Re: Hmm... binaries
Aug 31 2007  on content Edyuk

The real problem behind binaries is that it needs someone with a static build of Qt 4... And that's not necessarily a good idea anyway because system libs used by Qt may vary from distro to distro, even in some minor way, and thus potentially cause API breaks...

I myself don't have a static build and my current distro refuses to let me build Qt by hand anyway (i.e. it provides Qt shared bins but every time I try to compile Qt from sources I end up with dozens of errors...)

If someday we find a guy willing to maintain linux bins (and that's true for mac & win bins as well) we'll welcome him and made these available through Sf.net dl servers (and also here ;))

regards

fullmetalcoder

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Re: one more
Aug 22 2007  on content Edyuk

This tricky bug has been solved on SVN. Update your working copy and it should vanish...

cheers

fullmetalcoder

p.s. : after some SVN updates a make clean may be needed since qmake fails to achieve proper dependency tracking for the plugins. Rarely, a settings cleanup can also help (settings are located in $HOME/.Edyuk-<Edyuk version>/ )


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Re: from svn
Aug 22 2007  on content Edyuk

The deserialization of Qt tag files was wrong in the old code (or rather : this file was badly filled since completion backend failed to locate Qt headers due to a specific quirk under Windows and loading of a corrupted tag file caused a crash. All these issues should have been solved in both the trunk and the 0.9.2 version.

cheers

fullmetalcoder

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Re: core dumpe
Aug 22 2007  on content Edyuk

I'm afraid I just can't fix anything with as little informations... Please get the SVN HEAD revision of http://edyuk.svn.sf.net/svnroot/edyuk/trunk/ compile it (if possible in debug mode) run it under gdb ( LD_LIBRARY_PATH=. gdb edyuk.bin ) and send me a backtrace if it still crashes...

cheers

fullmetalcoder

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Re: Re: Re: 1.0.0-be
Jul 31 2007  on content Edyuk

lol!
well, it stands for FullMetalCoder...
some folks on QtCentre.org forums started shrinking my pseudo a while ago and I took the habit...

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Re: Re: Re: 1.0.0-be
Jul 31 2007  on content Edyuk

This has been fixed by now... Yet another windows-specific problem : Qt headers are not "proper", they point to the sources using include directives, so the parsing of Qt headers leaves a blank tree which when saved leaves a malformed tag file which when re-loaded causes a segfault.

The last two issues (saving & re-loading) have been fixed (available on SVN) but the source of all these problems persists (and prevents code completion of Qt types from working properly BTW). I'm thinking about it...

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Re: 1.0.0-beta compi
Jul 30 2007  on content Edyuk

It has been reported and fixed but I can't release a newer package right now since another, slightly more annoying bug has been found : several ui files made with Qt Designer 4.3 won't work with earlier versions of uic...

If you however have Qt 4.3 installed and want to test the beta just do a SVN checkout... The code there should compile fine AFAIK...

cheers

fmc

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