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Rick Spencer: FingerPaint, my 20 minute app
Here's a quick demo of using InkCanvas.First I create a rectangle to fill the window to make everything white. Then I made an InkCanvas and set the InkWidth to something like a kid would finger paint: InkCanvas { id: inkCanvas width:parent.width height:parent.height - paintPotSize inkWidth: 30 }So, now that I have an InkCanvas component, the inking is the easy part. I spent most of the 20 minutes working on the paint color selector.Those blocks along the bottom are MouseAreas filled with UbuntuShapes. So I just respond to the clicked signal and set the InkCanvas's inkColor property ...Using a Repeater, I can set them up like this: Row { width: parent.width height: paintPotSize Repeater { model: [Qt.rgba(1,0,0,.5), Qt.rgba(0,1,0,.5), Qt.rgba(0,0,1,.5), Qt.rgba(1,1,0,.5), Qt.rgba(1,0,1,.5), Qt.rgba(0,1,1,.5)] Mouse...
Apr 16 2013 via RSS  

  
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Rick Spencer: Introducing InkCanvas

So, I drew a beard on Tard today!  Furthermore, I did it with just a few lines of QML. Here's the whole program for drawing on Tard ... MainView { // objectName for functional testing purposes (autopilot-qt5) objectName: "mainView" applicationName: "InkArea" width: units.gu(100) height: units.gu(75) Image { source: "grumpycat.jpg" anchors.fill: parent; fillMode: Image.PreserveAspectFit } InkCanvas { anchors.fill: parent inkCo...
Apr 16 2013 via RSS  

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Michael Hall: Another Ubuntu SDK Apps roundup

The excitement around the Ubuntu SDK and application development is still going strong, both on the Ubuntu Touch Core Apps side and with independent developers. So strong, in fact, that it’s time for another round of updates and spotlights on the work being done. Core Apps in the Touch Preview Some big news on the Core Apps side is that they are now being reviewed for inclusion in the daily Ubun...
Apr 15 2013 via RSS  

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David Henningsson: I ported my game to Ubuntu

If you just want to play the game, here’s where you find it. Or, in a terminal window write: sudo add-apt-repository ppa:diwic/theblobgame sudo apt-get update sudo apt-get install theblobgame Then...
Apr 14 2013 via RSS  

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Aurélien Gâteau: Hacking on Ubiquity

During this Kubuntu cycle, I worked a bit on Ubiquity. In case you don't know, Ubiquity is the name of the Ubuntu installer. It is a frontend to the debian-installer program and is used by many (all?)...
Apr 11 2013 via RSS  

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Michael Hall: Building an Ubuntu SDK App: rev 5-6

Well I’m back again, with part 4 of this series.  No, that’s not a typo in the title, this post will be primarily about revision 5 and revision 6 of my bzr branch.  What happened to rev 4?  We...
Apr 11 2013 via RSS  

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Michael Hall: Building an Ubuntu SDK App: rev 3

This is part 3 of an ongoing series, you should read rev 1 and rev 2 first. In this revision I make several visual improvements to the existing components, try out some new gesture-based interactions,...
Apr 10 2013 via RSS  

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Michael Hall: Building an Ubuntu SDK App: rev 2

In my previous article I discussed how I got started with a new Ubuntu SDK app, and how easy it was to get a listing of Reddit articles displayed in a simple list. In my second revision, I added image...
Apr 9 2013 via RSS  

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Kevin DuBois: Mir and Android GPU’s

With Ubuntu Touch, (and mir/unity next) we’re foraying into a whole new world of android drivers. Given the community’s bad memories from the past about graphics, let’s clear up what’s going o...
Apr 8 2013 via RSS  

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Michael Hall: Building an Ubuntu SDK App: rev 1

This is going to be the first in a series of articles about my journey into the wonderful world of Ubuntu SDK app development.  I’m no stranger to programming, or even app development on Ubuntu, bu...
Apr 8 2013 via RSS  


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