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taxipilot

   0.9.2  

KDE Arcade Game

Score 62%
taxipilot
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taxipilot
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taxipilot
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Link:  http://taxipilot.sf.net
Downloads:  5167
Submitted:  Jan 6 2004
Updated:  May 28 2007

Description:

Taxipilot is just a silly little game, similar to SpaceTaxi on the C64.

Please visit the homepage for more information and screenshots.




Changelog:

--- Version 0.9.2 --- May-28-2007
- added initial Italian translation (by Luciano Montanaro)
- make destination label blink for a while after each change
- increase default size of "Press Space" message
- keep application hidden until a mission is selected
- prevent cancelation of initial mission selection screen
- slight improvement in key press handling; fixes a crash on some systems
- language fix: "landing flaps" -> "landing gear" (including non-backwards compatible change in taxi-configuration: "landing_flaps" -> "landing_gear")
- added mission containing all levels
- added mission containing only the levels added recently
- removed one of the "Introduction to Taxipilot" ("imperfect mission") missions
- renamed the "Introduction to Taxipilot" missions to "imperfect mission"
- added a title object to all levels in "Introduction to Taxipilot" ("imperfect mission")
- added three new levels to "Introduction to Taxipilot" ("imperfect mission")
- added highscores
- slight redesign of mission selection dialog
- add preview of mission splash in mission selection dialog




LicenseGPL
(contributed debian binaries for 0.9.01 (i386))
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 dead?

 
 by H00K on: Jan 19 2004
 
Score 50%

is this project dead? ...i mean, i've seen it a while ago, but the development seemed to have stopped ...it's a great game though ...maybe the graphics needs some polishing, but the idea's very good :D


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 Re: dead?

 
 by tfry on: Jan 20 2004
 
Score 50%

Yes, no development happend during the entire last year, but no, the project is not dead. It's currently slowly coming back to life. Development won't progress quickly (unless some further developers join in), but a new release is to be expected within the next few weeks.
That new release will also include some contributed high-quality graphics.


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 penis?

 
 by lazychris2000 on: Feb 12 2004
 
Score 50%

in the second screenshot, is there supposed to be a penis?


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 Freud

 
 by tfry on: Feb 12 2004
 
Score 50%

Sigmund Freud would have been delighted. Both at me drawing such a thing and at you asking such a question. That same Freud is quoted as saying "Sometimes a cigar is just a cigar".
In this case, that platform-carrying-column-thingy-drawn-by-a-person-who-can't-really-draw
is just that: a platform-carrying-column-thingy-drawn-by-a-person-who-can't-really-draw.
Anyway - now that some very nice new levels have been added, I'm going to put up some new screenshots soon.


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 Re: Freud

 
 by lazychris2000 on: Feb 12 2004
 
Score 50%

i still think its a penis


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 Johnson

 
 by Twiggy794 on: Feb 12 2004
 
Score 50%

Nope ~ That's definately a schlong


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 Wow

 
 by wubby on: Feb 13 2004
 
Score 50%

This was one of my favorite games a couple years ago! I wasted HOURS of work time on this one. I always like gravity games!

Thanks for reviving this great game!


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 Wow

 
 by elektroschock on: Feb 13 2004
 
Score 50%

when will we see Shogun and Wizzard of Wor :-)


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 Help!

 
 by LMCBoy on: Feb 21 2004
 
Score 50%

Hi,

I am stuck on the 3rd or 4th level of the "Introduction to TaxiPilot" series. It's the level right after the "KDE Desktop" level.

There does not seem to be any way to get to the "Bottom Right" and "Bottom Left" platforms. There are these door-like blue lines blocking the way, and I can't seem to get them to open.

Can I have a hint, please? ;)


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 Re: Help!

 
 by sopwithcamel on: Feb 21 2004
 
Score 50%

I think that you are looking at the "mushroom" level (see screenshots). There is a "hot spot" in the upper right corner of the screen resembling a sun. That is the trigger to open the doors.


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 Re: Re: Help!

 
 by LMCBoy on: Feb 26 2004
 
Score 50%

Ok, it still seems like there's something wrong. Even after I visit the "hotspot" in the upper right, I have to get my taxi *incredibly* close to the door before it will open (like a single pixel from crashing it!), and even then, sometimes it does not open. Is this the intended behavior? It's pretty frustrating...


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 Re: Re: Re: Help!

 
 by tfry on: Feb 26 2004
 
Score 50%

Hmm - interesting. Are you talking about the left door, or the right one? The left door should open when you get reasonably close (some 20 pixels), the right door should not open at all (that's an exit only).
If this is not, what you're seeing, could you please contact me by mail, so we can try to work out what's going wrong?
Thanks!


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