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Edyuk

   1.1.1  

Qt Development Environment

Score 73%
Edyuk
zoom


Link:  http://edyuk.org
Downloads:  3609
Submitted:  Apr 1 2007
Updated:  Jul 20 2009

Description:

Edyuk is an integrated development environment (IDE) for Qt 4.

Main features :
* free
* open-source
* lightweight
* fast (ever tried Eclipse?)
* qmake projects (.pro) management
* compilation (needs gcc / mingw)
* debugging (needs gdb)
* Qt Designer integration
* Qt Assistant integration
* QRC files editing facilities
* powerful and flexible editing framework (line numbers, parenthesis matching, syntax highlighting, ...)
* class browsing
* code completion
* shortcut management
* run-time translation
* external tools management
* perspective-based GUI with dynamic menus
* plugin-oriented architecture => high flexibility
* code snippets

Note : Edyuk needs on Qt 4.3 or higher installed.




Changelog:

1.1.1 :
* numerous bugfixes (see SVN log and tracker for details)
* code snippets ala Textmate (though not as powerful yet)

1.1.0 :
* many fixes
* more polished UI
* improved build system
* improved debugger
* improved project management
* improved editing framework (newer version of QCodeEdit)

1.0.1 :
* bugfixes (several crashes and disabled features)
* polishing (improved usability)
* improved data storage (increase installation flexibility and makes package creation easier)

1.0.0 :
* bugfixes
* lots of polishing
* revamped plugins management
* much improved debuging
* better Qt 4.4 compatibility (Assistant integration used to be broken for instance)

1.0.0-rc2:
* an assortment of bug fixes
* debuging is back!
* much improved code completion
* project management : added drag and drop and inline editing and a detailed view mode
* assistant integration : added inline search panel
* much improved code browsing
* a couple of speed improvements
* more configuration options
* added a proper windows installer

1.0.0-pre1 :
* fixed tons of bugs
* many usability improvments
* brand new plugin system
* way better configuration facilities
* improved class browsing and code completion
* improved speed (app loading, project loading, ...)
* much better designer integration
* improved usability
* added column selection and column edit to QCodeEdit 2
* and more...

Note : some features have been disabled (e.g. debuging) and some lack completeness for the purpose of this release is to ensure stability and usability. They shall come back in time that is in 1.0.0 final ;)

1.0.0-beta3 :
* can compile under windows
* added XML, Python, C# and PHP grammars
* many improvements
* dozens of fixes

1.0.0-beta :
* fully rewritten text editing layer. QCodeEdit 2 no longer relies on QTextDocument, yet it still handles bidi, thus it reduces the memory consumption noticeably and increase the speed, especially concerning loading and highlighting, which is still done generically by the way but with a brand new XML spec
* fully rewritten completion data backend (not the parsers...) which brings both lower memory consumption and much faster loading (down to 2 seconds instead of 10...)
* hundreds of bug fixes in many places




LicenseGPL
Source(1.1.1 (TuxFamily))
Source(1.1.1 and older (Sourceforge))
Source(SVN trunk)
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-

 not compilable

 
 by racheengel on: Apr 2 2007
 
Score 50%

edyuk-0.9.0-beta which is marked as stable is not compilable at all (too many errors - missing includes, wrong casts etc.)


Jedem Das Seine
Reply to this

-

 Re: not compilable

 
 by fullmetalcoder on: Apr 2 2007
 
Score 50%

First of all I shall correct you : Edyuk 0.9.0-beta is explicitly marked as "unstable".

If you are using a Qt version prior to Qt 4.2 consider upgrading. Otherwise it would be good if you were a little more precise about the compilation problems you faced.

cheers

fmc


Reply to this

-

 Good App!

 
 by ziuchkov on: Apr 8 2007
 
Score 50%

My most sincere apologies! I really like your application, but I accidentally clicked "bad" instead of "good", knocking its rating down. I really with that the *-apps.org websites would allow a user to change their vote. They already try to track votes in order to stop people from voting multiple times on the same app, so they should allow the option to change a vote. It would help when idiots like me click the wrong link, or when newer versions of an app fix bugs and add features, causing a change of opinion by the rater. Oh well </rant>, thanks for you work on this IDE and sorry for the bad vote!


Reply to this

-

 Re: Good App!

 
 by fullmetalcoder on: Apr 12 2007
 
Score 50%

Thanks for your interest and feedback! Don't worry, your bad rating should not kill me :)


Reply to this

-

 Can't run

 
 by imapi on: Apr 29 2007
 
Score 50%
imapiimapi
Lääne-Viru maa Päästeteni stus

Hi wanted to try out this program as it seems quite nice. It compiled fine and I was impressed if after running make install the icon appeared on the desktop :). But I could't run it from /usr/edyuk
[anz@kaaberibm edyuk]$ ./edyuk
application edyuk not found after trying :
/usr/edyuk/./edyuk.bin
./edyuk.bin
[anz@kaaberibm edyuk]$

but edyuk.bin is in the directory where I built it.


Reply to this

-

 Re: Can't run

 
 by fullmetalcoder on: Apr 30 2007
 
Score 50%

Are you sure that the files have been copied to /usr/edyuk ? Especially these should be present for Edyuk to run :

edyuk (shell script)
edyuk.bin (binary app)
libedyuk.so (+ symlinks, core library)

In case they have not been copied, tell me and I'll check the install target.

You can anyway run edyuk locally in the meantime by typing from the build directory :
$ ./edyuk


Reply to this

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 Re: Re: Can't run

 
 by imapi on: May 1 2007
 
Score 50%
imapiimapi
Lääne-Viru maa Päästeteni stus

What I wanted to say is that the .bin and lib files aren't copied to this directory after make install.


Reply to this

-

 Re: Re: Re: Can't ru

 
 by fullmetalcoder on: May 2 2007
 
Score 50%

This is a real problem then... Please tell me which version of Qt and Edyuk you are using. Besides, it would be nice if you could send me a log. Also I suggest you try calling qmake a second time just between "make" and "make install". If none of these work please try the latest version available on SVN and feed me back.

fmc

P.S. : If you feel like sending more feedback and test results please consider using the mailing list at edyuk-devel@lists.sourceforge.net


Reply to this

-

 1.0.0-beta compilati

 
 by xep on: Jul 29 2007
 
Score 50%

win32, qt4.3.0, mingw 5.1.3, gcc 3.4.5

../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:44: error: definition of
static data member 'QLineMarksInfoCenter::m_instance' of dllimport'd class
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:170: warning: non-inline
function 'void QLineMarksInfoCenter::removeLineMark(const QLineMarkHandle&)' is
defined after prior declaration as dllimport: attribute ignored
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:170: warning: 'void QLine
MarksInfoCenter::removeLineMark(const QLineMarkHandle&)' defined locally after b
eing referenced with dllimport linkage
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:364: warning: non-inline
function 'QString QLineMarksInfoCenter::markTypeId(int)' is defined after prior
declaration as dllimport: attribute ignored
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:364: warning: 'QString QL
ineMarksInfoCenter::markTypeId(int)' defined locally after being referenced with
dllimport linkage
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:369: warning: non-inline
function 'int QLineMarksInfoCenter::markTypeId(const QString&)' is defined after
prior declaration as dllimport: attribute ignored
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:369: warning: 'int QLineM
arksInfoCenter::markTypeId(const QString&)' defined locally after being referenc
ed with dllimport linkage
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp: In function `QDataStream
& operator<<(QDataStream&, const QLineMark&)':
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:47: warning: non-inline f
unction 'static QLineMarksInfoCenter* QLineMarksInfoCenter::instance()' is defin
ed after prior declaration as dllimport: attribute ignored
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp: In member function `void
QLineMarksInfoCenter::loadMarks(const QString&)':
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:104: warning: non-inline
function 'void QLineMarksInfoCenter::addLineMark(const QLineMark&)' is defined a
fter prior declaration as dllimport: attribute ignored
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp: In member function `QLis
t<QStringList> QLineMarksInfoCenter::marksLayout(const QString&)':
../../3rdparty/qcodeedit2/lib/qlinemarksinfocenter.cpp:392: warning: non-inline
function 'QStringList QLineMarksInfoCenter::availableMarkTypes(const QString&)'
is defined after prior declaration as dllimport: attribute ignored
mingw32-make[1]: *** [../tmp-lib-4.3.0-win32/obj/release/qlinemarksinfocenter.o]
Error 1

i have no time patch this myself now. too many other work. sorry


Reply to this

-

 Re: 1.0.0-beta compi

 
 by fullmetalcoder on: Jul 30 2007
 
Score 50%

It has been reported and fixed but I can't release a newer package right now since another, slightly more annoying bug has been found : several ui files made with Qt Designer 4.3 won't work with earlier versions of uic...

If you however have Qt 4.3 installed and want to test the beta just do a SVN checkout... The code there should compile fine AFAIK...

cheers

fmc


Reply to this

-

 Re: Re: 1.0.0-beta compi

 
 by xep on: Jul 31 2007
 
Score 50%

thnx, sources from svn compiled successfully

...but it still hiding from me
every new version starts normal only one time after then i see idled edyuk process only in task manager

who else have this problem?


Reply to this

-

 Re: Re: Re: 1.0.0-be

 
 by fullmetalcoder on: Jul 31 2007
 
Score 50%

This has been fixed by now... Yet another windows-specific problem : Qt headers are not "proper", they point to the sources using include directives, so the parsing of Qt headers leaves a blank tree which when saved leaves a malformed tag file which when re-loaded causes a segfault.

The last two issues (saving & re-loading) have been fixed (available on SVN) but the source of all these problems persists (and prevents code completion of Qt types from working properly BTW). I'm thinking about it...


Reply to this

-

 Re: Re: 1.0.0-beta compi

 
 by xep on: Jul 31 2007
 
Score 50%

what mean "fmc" you always say at the end? :)


Reply to this

-

 Re: Re: Re: 1.0.0-be

 
 by fullmetalcoder on: Jul 31 2007
 
Score 50%

lol!
well, it stands for FullMetalCoder...
some folks on QtCentre.org forums started shrinking my pseudo a while ago and I took the habit...


Reply to this

-
.

 core dumpe

 
 by hamigua on: Aug 3 2007
 
Score 50%

I have compiled in FreeBSD. but core dumped when I run edyuk:

Edyuk::Warning : Object::connect: No such signal QCompletionModel::rowsAdded()
Bus error (core dumped)


Reply to this

-

 Re: core dumpe

 
 by fullmetalcoder on: Aug 22 2007
 
Score 50%

I'm afraid I just can't fix anything with as little informations... Please get the SVN HEAD revision of http://edyuk.svn.sf.net/svnroot/edyuk/trunk/ compile it (if possible in debug mode) run it under gdb ( LD_LIBRARY_PATH=. gdb edyuk.bin ) and send me a backtrace if it still crashes...

cheers

fullmetalcoder


Reply to this

-

 from svn

 
 by xep on: Aug 3 2007
 
Score 50%

i can see it...I CAN SEE IT!
on win32 after first startup and more :)

what was wrong with old code?

ps
you need to update russian translation as soon as possible ;)


Reply to this

-

 Re: from svn

 
 by fullmetalcoder on: Aug 22 2007
 
Score 50%

The deserialization of Qt tag files was wrong in the old code (or rather : this file was badly filled since completion backend failed to locate Qt headers due to a specific quirk under Windows and loading of a corrupted tag file caused a crash. All these issues should have been solved in both the trunk and the 0.9.2 version.

cheers

fullmetalcoder


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