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MahJongg 3D Solitaire

   0.96  

KDE Board Game

Score 72%
MahJongg 3D Solitaire
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MahJongg 3D Solitaire
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MahJongg 3D Solitaire
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Link:  Link
Downloads:  20420
Submitted:  May 10 2004
Updated:  Jun 26 2004

Description:

An implementation of the classical chinese game Mah Jongg with 3D OpenGL graphics.

Features:

- 3D OpenGL view
- A unique hand drawn tileset
- Undo
- Reorder
- Custom tilesets loadable
- Hint function
- Hiscores

HAVE A LOT OF FUN!




Changelog:

- A SuSE RPM is available! See the homepage for details :-)

- If you get compilation problems while compiling for SuSE (and other distributions), please check the newly available bugfix.

- Two cool new tilesets available! See the download section at the homepage.

- Debian, Xandros, Gentoo and Slackware packages for version 0.96 available! They can also be found in the downloads section.

- Creation of custom layouts, backgrounds and tilesets is now possible! Read INSTALL_CUSTOM for more information.

- Integrated the "ArcBall" rotation method, implementation contributed by Michael George. Thanks! :-)

- Two new tilesets: "Runes" and "Flowers"

- A new layout: "chinese wall"

- Some new Backgrounds

- Mouse speed settings available.

- More bugfixes

- A LOT of improvements :-)




LicenseGPL
(MahJongg Solitaire 3D (V0.96))
(Source code bugfix)
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 athlon??

 
 by mobtek on: May 14 2004
 
Score 50%

I get this on kde 3.2.2 compiled from konstruct

g++ -c -pipe -march=athlon-xp -Wall -W -g -D_REENTRANT -DQT_THREAD_SUPPORT -DQT_SHARED -DQT_NO_DEBUG -I/home/mobtek/kde3.2.2/mkspecs/default -I. -I/home/mobtek/kde3.2.2/include -I/usr/X11R6/include -I/usr/X11R6/include -o main.o main.cpp
cc1plus: bad value (athlon-xp) for -march= switch
make[1]: *** [main.o] Error 1

this is not on an ahtlon :)

cheers mob


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 Re: athlon??

 
 by RetoSchoelly on: May 14 2004
 
Score 50%

The problem is the following: your compile environment is trying to compile the game for athlon xp processors, which is possible if you are using gcc compilers version 3.2 and later (check the version with gcc --version). You seem to be using a lower version, therefore, try using "i686" settings by typing


export CFLAGS="-march=i686"


export CXXFLAGS="-march=i686"


before compiling it.


OR: use a higher gcc version (check your distribution's website)


OR: try compiling the game as designated in the README in the package




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 Re: athlon??

 
 by RetoSchoelly on: May 14 2004
 
Score 50%

Sorry, i just encountered an error in the makefile, I will update it today.
It was not your fault :-)


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 Why DRI?

 
 by rhd on: May 17 2004
 
Score 50%

Do you really need to use DRI? I'm using an ancient graphics card for which there is no DRI support available.

Is there a way to build the game without using DRI?


No comment
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 Re: Why DRI?

 
 by RetoSchoelly on: May 17 2004
 
Score 50%

Of course you can use the game without DRI. If you're using an NVIDIA graphics board, it will anyways use its own OpenGL API implementation and NOT DRI. Send me a mail if you don't get it running, maybe I can help you with that...

But some sort of OpenGL acceleration (be it NVIDIAs or ATIs or something else's) is heavily recommended, as the game uses 128x128 textures. You still can use Mesa 3D, wich will make the game running, but:

Playing this game would be very sluggish with a computer Luther would have typed his theses with ;-))))


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 Re: Re: Why DRI?

 
 by rhd on: May 18 2004
 
Score 50%

Got it working. The "DRI missing" msg is just a warning.

I downloaded the latest (0.92) from your web site (not the 0.91b on this web site), compiled as a regular user instead of root, and it works. I made some other system changes in the mean time, so I don't really know what resolved the problem.

It is sluggish on my ancient h/w, but it's playable. Great game!


No comment
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 bitmaps

 
 by Enso on: May 25 2004
 
Score 50%

It can't load or view bitmaps (Fedora Core 2)


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 Re: bitmaps

 
 by RetoSchoelly on: May 27 2004
 
Score 50%

Maybe it works if you tried "mahjongg3d-run" instead of "mahjongg3d"?


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 Re: Re: bitmaps

 
 by Enso on: May 27 2004
 
Score 50%

No sorry, it doesn't work...


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 Compiling problem

 
 by TimeToPaws on: Jun 6 2004
 
Score 50%

I am trying to compile mahjongg using SUSE 9.0 KDE3.2-2 on a nforce2 nvidia MB running an AMD XP2400

The problem is QGLWidget. It can't find it. I am sure it is just a switch or adding to the path, but I don't know what.

Thank you


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 Re: Compiling problem

 
 by RetoSchoelly on: Jun 6 2004
 
Score 50%

The QGLWidget represents QT's interface to OpenGL, the problem you encountered often occurs when a user compiles his own QT and forgets the -enable-opengl switch when ./configure -ing QT.

Did you compile QT yourselves? If yes, try recompiling it with -enable-opengl (this option is not activated by default!). If it doesn't work, you can always send me an email :-)


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 Re: Re: Compiling pr

 
 by TimeToPaws on: Jun 12 2004
 
Score 50%

The qt3 that I use is the one I got from the apt repository for suse 9.0, comes as an rpm and is 3.3.2-5


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 Re: Re: Re: Compiling pr

 
 by RetoSchoelly on: Jun 13 2004
 
Score 50%

QGLWidget is part of QT 3.x (so of QT 3.3), and it also should be part of the suse RPM's of qt3.3. If you send me an email with your error messages (and a text file about what your glxinfo says), maybe I can tell what the problem is... :-)


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 Re: Compiling problem

 
 by RetoSchoelly on: Jun 20 2004
 
Score 50%

Another idea: I think that you have duplicated OpenGL libs (libGL.so.*). This may happen if someone has both hardware accelerated libGL's and software libGL's installed.

Maybe you can search in /usr for libGL.so*. If you find these files in more than one directory, renaming one set to *.bak could resolve the problem. (Don't forget to make backups of these files :-)))


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 Mouse axis

 
 by brent on: Jun 19 2004
 
Score 50%

Great game, could you somehow make it reverse the horizontal mouse axis when you right click below the centre line (in default mode)? Or maybe just an option to reverse the mouse axis all the time, I find myself trying to spin the board from the lower half mostly.


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 Re: Mouse axis

 
 by RetoSchoelly on: Jun 19 2004
 
Score 50%

Hmm. I see the difficulty, but changing axis directions could be somehow distracting for other users... But I will think about your idea :-)


Reply to this

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 FreeBSD port

 
 by Buck on: Nov 1 2004
 
Score 50%

Please please please Reto, supply also instructions for compiling on FreeBSD. I'm no expert when it comes to analyzing configure and makefiles, but basically it cannot find the damned qmake.conf, even though the path is correct. Anyway, it would be ubercool if you could investigate the issue and supply a mini howto on this.


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