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KDiamond

   0.3  

KDE Board Game

Score 79%
KDiamond
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Link:  Link
Downloads:  1665
Submitted:  Feb 8 2008
Updated:  Mar 23 2008

Description:

KDiamond is a three-in-a-row game (much like Bejeweled) for the KDE 4 desktop. It will ship with KDE 4.1 in Summer.




Changelog:

2008/02/27 - Version 0.3
  • performance and stability improvements


  • 2008/02/15 - Version 0.2
  • port to Qt's Graphics View framework

  • new default theme with remove animation; configuration dialog to select theme

  • greeter removed; replaced by popup items on the board

  • timer can show minutes separately

  • sound events; configuration dialog to change the sounds

  • many bugfixes (see the commit log at http://websvn.kde.org/trunk/playground/games/kdiamond/?view=log for details)


  • 2008/02/08 - Version 0.1
  • first version



  • LicenseGPL
    Source(.tar.bz2)
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    .

     Nice!

     
     by Aikurn on: Feb 8 2008
     
    Score 50%

    This is one of my favorite games! It's great to have a KDE4 version. It works well here, no crashes.

    I'd like to suggest one thing though, a "timeless" game mode where you can play until there are no matches left.

    Thanks!


    Reply to this

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     Re: Nice!

     
     by jackiebrown on: Feb 9 2008
     
    Score 50%

    I crash while trying to make a match while the diamonds were falling.

    Very nice though. I installed kdegames libs just to get this wonderful game.


    Reply to this

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     Now in KDE SVN

     
     by majewsky on: Feb 9 2008
     
    Score 50%

    The current version of KDiamond is now being developed in KDE SVN (more precisely in the trunk/playground/games).

    What you can find there is a development version where huge parts of the internal code have been replaced. If you want to use a stable version you should get KDiamond from here.


    Reply to this

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     Re: Now in KDE SVN

     
     by majewsky on: Feb 11 2008
     
    Score 50%

    I revoke. After having fixed many side-cases, the current SVN version seems to run better than what you're seeing here.

    However, the graphics are not as nice. The new graphics engine has problems with antialiasing and the old tiled background (this is hopefully solved by new artwork which is in process).

    If you're brave, checkout the latest SVN revision and test the upcoming KDiamond 0.2!


    Reply to this

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     Gentoo ebuild

     
     by Ozzi on: Feb 22 2008
     
    Score 50%

    Gentoo ebuild for 0.2 that at least works in my box:
    Quote:

    # Copyright 1999-2007 Gentoo Foundation
    # Distributed under the terms of the GNU General Public License v2

    EAPI="1"
    NEED_KDE="4.0.0"

    inherit kde4-base versionator

    PREFIX=${KDEDIR}


    DESCRIPTION="KDiamond is a three-in-a-row game (much like Bejeweled) for the KDE 4 desktop"
    HOMEPAGE="http://kdiamond.ages-skripte.org/"
    SRC_URI="http://kdiamond.ages-skripte.org/downloads/${PN}-${PV}.tar.bz2"

    KEYWORDS="~x86"

    SLOT="kde-4"
    LICENSE="GPL-2"


    src_unpack() {
    kde4-base_src_unpack
    sed -i -e '/find_package(LibKDEGames REQUIRED)/d' ${S}/CMakeLists.txt || die "Sed failed"
    }


    Reply to this

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     kdegames

     
     by dovidhalevi on: Feb 28 2008
     
    Score 50%

    The cmake is looking for a LibKDEGames_DIR. There is no libkdegames4-dev or such on Debian Sid or experimental. Where do I get it?

    (I do not think kubuntu stuff is comparable with Debian's)


    Reply to this

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     Updated Gentoo ebuil

     
     by Ozzi on: Mar 11 2008
     
    Score 50%

    Updated gentoo ebuild: http://bugs.gentoo.org/show_bug.cgi?id=211088


    Reply to this

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    .

     Making a patch

     
     by HappySmileMan on: May 14 2008
     
    Score 50%

    Probably stupid question, but I made a couple of changes that allows you to play an untimed game, nothing spectacular or anything, just a little checkbox in the Settings menu for untimed game.

    Someone else here asked for one and I was wondering how I'd make a patch or anything for the code, I've made the changes to the files in this tar.gz because I couldn't get it to compile from SVN.

    tl;dr: How do I make patch of my changes.


    Reply to this

    Add commentBack




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